Have you ever wanted to know what happens to you after you die?
Ghost in the sheet (released in 2007) is a debut title for CBE software, formerly known as Cardboard Box Entertainment, based upon an original story about a ghost who finds out that the Afterlife is not that much fun if, even in your astral body, you’re commanded by a new and very unpleasant boss.
In GitS you embark on an adventure to the factory inhabited by ghosts and your primary goal is to find out what happened there. Maybe you’ll realize sooner than you would even wanted that not everything is as it seems in “Sector Omega”. As you progress through the game, you find out what happened and meet another ghosts and otherwise beings.
As you gather vital clues by sleuthing in and around the factory, you discover the ultimate reason for the “Sector Omega” fall.
Key features
-> High resolution 1024x768x32 graphics with animations
-> Gripping storyline in black comedy ‘afterlife’ style
-> Skill learning system. As player progresses through the game, he learns new paranormal skills which are then vital for his next progress and which ranges from conventional Telekinesis to obscure skills like Scary Sound
-> Nonlinear gameplay in a sense of freely roaming the factory and solving puzzles in different order. The story itself has one ending and is linear though.
-> Music and Sound design seamlessly integrated into the game
-> Funny minigames integrated into the gameplay
-> No dying, mazes, slider puzzles or timed sequence.